Command |
Info About Command |
Lock# |
Numbers are 1-22. |
Perms |
Teleport to the perms room. |
Front |
Teleport to the entrance of the dream. |
WTP |
Teleport to the WTP room. |
Catch1 |
Teleport to the grass catch area. |
Catch2 |
Teleport to the water catch area. |
Lockers |
Teleport to the lockers main hallway. |
Battle |
Teleport to the battle area. |
Free Zone |
Teleport to the free zone. |
Race |
Teleport to the race track. |
Lobby |
Teleport to the desk area. |
!set# |
Stand on the circle dot tile in your locker and say this with any number sequence to set a password for your lockers. DON'T FORGET YOUR PASSWORD |
!unlock# |
Face your lock while outside the locker and say !unlock# replacing # with the number you set for your password. |
Lock/Unlock |
Say these while on the circle dot tile inside your locker to either lock or unlock your locker door. |
Command |
Info About Command |
Desk |
Teleports you to the desk area |
hop# |
Replace # with a number then you hop that many spaces as long as there is no one there. |
push# |
Replace # with a number then you push the furre infront of you that many spaces if theres nothing already there. |
pull# |
Replace # with a number then you pull a furre that many spaces away from you. |
item# |
Replace # with an item number, places the item under you. |
object# |
Replace # with an item number, places the item infront of you. |
Go! |
Changes the red tile to green and signals start of race. |
!reset |
Resets the race track. |
!open |
Opens the prize exit. |
!close |
Closes the prize exit |
On duty/Off duty |
Obvious? |
Clear |
Clears the object infront of you. |
!clear# |
Replace # with a locker number it then clears that locker completly. |